It is constantly being refined and improved by the growing instal base of 3D visualization artists and software engineers who use it most. Since then, Blender has belonged to the public. The goal of $100,000 was quickly met as the already swelling community of artists and engineers were eager to get their hands on the power it had garnered a reputation for having. It wasn’t until 2002 that the company started a crowdfunding campaign aimed at releasing the Blender source code for open-source public consumption. It’s been an uphill climb, but Blender can now call itself a renderer capable of standing tall next to the likes of VRAY, Maxwell, and Lumion.īlender began as an in-house application developed in 1995 by Dutch company Neo Geo. It’s the most robustly supported, finely-tuned open-source rendering software around, and it’s worked hard to build a reputation and name for itself over the past decade. This is why Blender is such a boon for the industry. Most rendering and 3D modeling software is expensive, obtuse, and can leave beginners and professionals alike feeling jerked around by massive software companies who are out of touch with the artists on the ground-level. There aren’t many reliable open-source programs tailor made for the 3D visualization industry.
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